//盤面の大きさ #define BOARDSIZE 8 //状態を定義 #define NONE 0 #define BLACK 1 #define WHITE 2 //盤面 char board[BOARDSIZE][BOARDSIZE]; //初期化関数 void setBoard(void) { int i; for(i = 0 ; i < BOARDSIZE*BOARDSIZE ; ++i){ board[i/BOARDSIZE][i%BOARDSIZE] = NONE; } board[BOARDSIZE/2 - 1][BOARDSIZE/2] = BLACK; board[BOARDSIZE/2][BOARDSIZE/2 - 1] = BLACK; board[BOARDSIZE/2][BOARDSIZE/2] = WHITE; board[BOARDSIZE/2 - 1][BOARDSIZE/2 - 1] = WHITE; } int main(){ setBoard(); return 0; }